9/11/12 Homework 2
I seem to always have a strong dislike for scholarly articles of any kind. I sit down and try to read them, and find myself lost or confused by page 3. It’s not that I don’t understand the words they are using, or how they are using them; I just don’t necessarily understand the need to load down sentences with words that make their point either repetitive or convoluted. It’s also not the length, as I have now problem reading large novels or other large articles on the Internet. The problem I find is by the end of articles like this I have no idea what the general purpose of the article was. It’s like I get lost in the words on the page and lose the general meaning that the authors were trying to express. I say all this because it’s something that I’ve never really expressed before, and what better place than a blog.
To summarize, Bolter does a great job informing the reader about media, he just takes a long time to do it and it seems he could have shortened his article and still made the same point. Bolter is discussing how we receive media, and how media can and should be manipulated to create newer and fresher forms of older examples. His main focus is on remediation, hypermediacy, and immediacy or better yet, how hypermediacy and immediacy operate to create remediation. The definition of these key terms in both Bolter’s words and my own are as follows:
found this as a useful source for the definitions of Bolter’s key terms
is revamping or refreshing of media, and it was interesting in the article to see that older print media is trying to refresh itself to compete with the World Wide Web and other forms of digital media. Remediation can include almost every type of media today; as everything new that comes out is in one way or another connected to something form the past. The key to making this effective though seems to be using these older forms to create a new medium. The Matrix reaffirmed information from the 80’s novel Neuromancer into our digital age where instead of entering the digital world, we were unwittingly a part of it. (Bolter 6, 10)
Code from the Matrix, for those that haven’t read Neuromancer, it’s a novel in which essentially a cyber space pirate is recruited to help merge two mainframes together, which is interesting as Neo and Agent Smith merge at the end of the first film.
is the sharing of something immediately and the desire that has formed from the Internet to get new information as quickly as possible. If we are not receiving information immediately we tend to get bored or impatient and move on to the next thing. Probably one of the major killers of print media, as it is literally impossible for a newspaper to report the score of a Monday night football game less than a second after the game has ended. I also found it interesting that it is nearly impossible to fully achieve immediacy as human beings create media, and thus media will never be immediately at our fingertips, as someone still has to create it. A good example of this would be a virtual reality game in which you are completely immersed in the form of media you are using and you lose touch with what is real and what is false. (Taddonio)
was the most confusing for me to understand, but it seems to be “a style of vision” used to “remind the viewer of the medium”. While immediacy tries to hide the medium from its audience, hypermediacy works to show the audience that they are still engaging with whatever media they are using. Examples seem to be open tabs on your computer, the words across the screen during a news broadcast informing you what the most breaking event may be, or even notifications on your video game system. (Taddonio)
All of these define specific groups at specific times
Bolter lost me at times, especially with hypermediacy, but it seems the article is stating how when dealing with media you are either so immersed in it that you actually begin to believe you are a part of it or you are aware of the media you are using and thus are able to utilize it to refresh something from the past into something exciting, new, and ultimately an original product of your own-depending on how you interpret and create this media. Media has the same claim to reality as more tangible media such as film and photographs. (Bolter 8)
Do you ever think the world will be like the Matrix? Will there be a time when man is no longer the creator? What are ways in which we are headed in that direction?
I don’t necessarily believe that this will happen. I feel that it is entirely possible for artificial intelligence to longer need us and begin to think and create on it’s own, and that there may even come a day in which we are plugged into the cyber, but I don’t think there will be people living in this cyber world (just as I don’t think people will ever live on the moon). An example I have most readily of us headed in this direction is my generations desire to always be plugged in, to always know what is going on and as I’m typing this in the library a girl a few seats away has not looked up from her cell phone for 30 minutes. That’s a long time. I mean what the hell is she doing? I text people and check out Facebook, but there’s now way I could go 30 minutes on my smart phone without taking a break, or maybe she just has more friends and belongs to more social networking sites than I do. Either way, I feel that our smart phone use and dependence on technology has become a little excessive, and it doesn’t seem like it’s going to stop anytime soon.
If media is forever changing what will it be like 10 years from now? Will Google chrome be as obsolete as net gear? Will we even be using cell phones?
I think Futurama did it best when they put the iPhone into someone’s eye, making it an (eye)phone.
example of where technology is headed
Bolter, Jay and Grusin, Richard. Remediation: Understanding New Media. Cambridge, MA: MIT Press, 2000.
Taddonio, Elizabeth. “Hypermediacy & Remediation.” EHow. Demand Media, 31 Aug. 2010. Web. 11 Sept. 2012. <http://www.ehow.com/facts_6933083_hypermediacy-remediation.html>.